Writing a story is sometimes compared to having
children: You, the parent-author,
conceive the story, nurture it, and make sacrifices to bring it into the
world. Then you guide it, correct it
when necessary, and hope it will make you proud, perhaps even take care of you
in your old age.
Writers, like parents, also want to spare their “children”
of any danger, grief, or hardship.
But, as a writer, you must be cruel to your characters. You must treat them harshly, give them coal
for Christmas, deny them their fondest dreams, and expose them to situations
which, in the real world, would result in a visit from Child Services.
In short, something must be at stake for your characters. And the stakes must be high.
A story, by definition, is about a character who wants something and is prevented from getting it:
- In The Wizard of Oz, Dorothy wants to go home. What’s preventing her from getting there? The Wizard and the Wicked Witch of the West.
- In Harry Potter and the Deathly Hallows, Harry wants to defeat Lord Voldemort, but the evil one and his crony wizards go to great lengths to prevent this.
- In The Hunger Games, Katniss wants to win. What’s standing in her way? The other contestants, the game’s controllers, and a decadent society that revels in children killing children.
But goals and obstacles are not enough. Something must be at stake if your character
fails.
- If Dorothy doesn’t go home, she may spend the rest of her life in Oz, and the Witch will do mean and nasty things to Toto.
- If Harry doesn’t defeat Lord Voldemort, the evil wizards will take over the world and subjugate muggles and mudbloods.
- If Katniss doesn’t win, she dies. Plain and simple.
Yet this need to create stakes runs counter to what we, as writers, want for our characters. Just as no parent would willingly see their child suffer, we want to make it easy on our fictional children. We want them to be winners without having to struggle.
But real life, we know, doesn't work that way. And neither should your story.
One of the fundamental reasons why people read stories is to experience characters as they overcome
obstacles—things which terrify us or make us angry.
Giving your character an easy ride robs your readers of the insights and catharsis that make the journey worthwhile.
Giving your character an easy ride robs your readers of the insights and catharsis that make the journey worthwhile.
- Dorothy, who had started out wanting to be "somewhere over the rainbow" learns "there's no place like home."
- Harry, a once unloved and friendless orphan, makes friends and becomes a leader among the good wizards.
- Katniss (at the end of the first movie, at least) learns that by being true to herself, she can break the rules and effect change in society.
These are the types of insights your readers want to experience. And they don't come easy.
But can’t your character solve a mystery, for example,
without having anything personal at stake?
Sure. Fictional detectives do it all the time. But even if Hercule Poirot and Miss Marple do not always place themselves in danger (though sometimes they do), the stakes are still high.
Sure. Fictional detectives do it all the time. But even if Hercule Poirot and Miss Marple do not always place themselves in danger (though sometimes they do), the stakes are still high.
If the detective doesn’t win,
the murderer gets away.
That, most of us would agree, would be bad. The murderer may kill again. Also, any crime--in real life as well as in fiction--disrupts our sense of safety and right and wrong. We demand the perpetrators get caught and punished. When this doesn't happen, our trust in the moral order of the universe is shaken.
(Which may be why some stories have the good guys lose on purpose. But even losing comes after a valiant struggle with much at stake.)
(Which may be why some stories have the good guys lose on purpose. But even losing comes after a valiant struggle with much at stake.)
So, go ahead: raise the stakes for your character. The higher the stakes, the greater her
victory (and ours) will be.